«Scuola VR 4.0»

EDU

The gateway to engaging interactive educational content in Interactive Virtual Reality with Artificial Intelligence for students of all ages

Scuola VR 4.0 is in line with the principles of
Industry 4.0

Goals

«Scuola VR 4.0», is the software platform that creates digital Classrooms and Labs for the use of theoretical and laboratory content using Interactive Virtual Reality technology integrated with Artificial Intelligence

Transfer technical and theoretical skills to students of all ages through the immersive and interactive experience of Interactive Virtual Reality with Artificial Intelligence

Increase and speed up the learning curve

Benefits

75% increase in information retention thanks to experiential learning

20% improvement of achievements with VR and AI tools

Enhancement of students’ creativity, curiosity and active participation

Sharing of interactive learning content in Virtual Reality with other schools

The possibility for teachers to create individual learning content in Virtual Reality

Verification of learning with tests in VR in ‘Real’ settings

Audience

Primary school
Middle school
High school

Educational Content
  • Ad hoc content in Interactive Virtual Reality with Artificial Intelligence will be created for each school, which can also be exchanged and shared with other schools. The content will be divided into two macro-categories:
  • 1. Classroom: theoretical content
  • 2. Labs: practical content
  • Teachers will receive training on how to use the platform and how to create individual teaching content.
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Classroom: Theoretical contents
  • The theoretical VR contents are didactic lessons in Interactive Virtual Reality with Artificial Intelligence where the student can touch with his/her own hands what he/she has learned in the classroom, but in «virtual» mode. The topics will be:
  • Human and Natural Sciences
  • Classical and Modern History
  • Chemistry
  • … and many others
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Labs: practical VR / AI contents
  • The practical VR contents are laboratory exercises in Interactive Virtual Reality with Artificial Intelligence (simulations, tests, etc.) for the acquisition of certain technical skills. The topics will be:
  • Automation
  • Mechanics
  • Mechatronics
  • … and many others
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Content access

Ad Hoc" contents with Credits
  • For each school, “Ad Hoc” content will be created in Interactive Virtual Reality with Artificial Intelligence.

    The individual contents created ad hoc or created by the Institute can be exchanged and shared with other Institutes according to the credit logic:

    n° 1 credit = n° 1 educational content
    in VR / AI in the Educational Store of Scuola VR 4.0 - EDU


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FLAT contents
  • As an alternative to credits, it is possible to purchase three-year subscription packages for the use of educational content in line with ministerial programs.
    The types of FLAT with which it will be possible to choose and use the content will be:
  • Free Flat "free" number of content
  • Flat 20 n° 20 content
  • Flat 50 n° 50 content
  • Full Flat all content
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SVR TRANSLATOR

SVR Translator is an innovative educational software that integrates Artificial Intelligence and Virtual Reality to facilitate language and technical learning in schools and training centers.
  • Designed for multilingual and multiethnic environments, SVR Translator allows simultaneous translation in over 190 languages ​​and the visualization of 3D elements and multimedia content in real time, making each lesson an immersive and accessible experience.
    Its features — such as voice search for images, live access from mobile devices, interactive Q&A and a vast 3D library — make it an effective tool for both classroom teaching and corporate training. In schools, it stimulates student inclusion and participation; in companies, it improves collaboration between international teams and the effectiveness of onboarding and updating paths.
    The goal is to reduce the language gap, promote intercultural communication and enhance digital skills in every learning context.
  • Objectives of SVR Translator
  • Transforming linguistic and technical teaching into a more modern, inclusive and interactive experience.
  • Supporting the digital transition in schools and ITS courses, in line with the principles of the PNRR and Industry 4.0.
  • Facilitating learning in multicultural environments, reducing the linguistic gap between students and teachers.
  • Promoting the integration of emerging technologies into daily teaching, enhancing both linguistic and digital skills.
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XR VIEW

XR View is the Scuola VR 4.0 laboratory dedicated to the management and visualization of 3D content in Mixed Reality and Virtual Reality, designed to innovate teaching through the integration of immersive technologies.
  • It is an enabling technology for Industry 4.0 and is one of the innovative 4.0 laboratories for the school of the future, promoting engaging, interactive and multidisciplinary learning, in line with new educational and professional needs.
    The platform offers a large catalog with over 600 3D models, divided into more than 20 educational subjects, including science, technology, art, medicine, mechanics and history.
    Each teacher can independently upload 3D models, images and videos, managing the display on one or more viewers and customizing the educational experience.
    Each 3D model can be accompanied by images, information sheets or explanatory text messages. XR View is a powerful tool for promoting active learning and the development of digital skills.
  • XR VIEW Objectives
  • Offer the teacher the possibility of showing 3D elements in real, reduced or increased dimensions in Mixed and Virtual Reality.
  • Analyze a single element in its specificity, rotating it and interacting with it.
  • Facilitate the learning of complex notions in a three-dimensional reality, simulating real situations.
  • Improve the results of assimilation of information, enhancing the creativity and curiosity of students.
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VR Headset

• Standard: The popular Meta QUEST 2 and QUEST 3/3S will be used.

• Simplicity: Switch on the headset and it will be ready to use.

• Central management of headsets: from both the server or the cloud, the teacher will be able to easily manage the vr headsets and play interactive virtual reality content on them simultaneously, thanks to a centralised control room.

• Ad-hoc virtual reality interactive content: each educational content will be created according to the school needs of your institute.

• Storage and recharging: all headsets will be delivered in a mobile storage and recharging cabinet to ensure that they are always ready for use.

• Training: 40 hours of training to guide you in the correct use of the headset, the platform and the creation of the learning content in Virtual Reality.