Scuola VR 4.0 EDU
Scuola VR 4.0 EDU TECH


Scuola VR 4.0 TECH

Platforms

«Scuola VR 4.0» is the software platform that makes training in Interactive Virtual Reality with Artificial Intelligence easy and simple in the context of
EDUCATIONAL and TECHNOLOGY

EDU

The educational innovation software platform for classrooms and laboratories in Interactive Virtual Reality with Artificial Intelligence. SVR EDU was born thanks to SVR Tech. details

TECH

The software platform for technical training in Interactive Virtual Reality with Artificial Intelligence. Ideal for Industrial and Healthcare technical training. details

Goals

«Scuola VR 4.0», in both SVR EDU and SVR TECH versions, is the software platform that creates digital Classrooms and Laboratories for the use of theoretical and laboratory content using Interactive Virtual Reality technology with Artificial Intelligence. With a single tool you manage students, headsets and training content in Interactive Virtual Reality.

Transfer technical and theoretical skills to students of all ages through the immersive and interactive experience of VR AND AI

Increase and speed up the learning curve

Benefits

75% increase in information retention thanks to experiential learning

20% improvement of achievements with VR and AI tools

Enhancement of students’ creativity, curiosity and active participation

Sharing of interactive learning content in Virtual Reality with other schools

The possibility for teachers to create individual learning content in Virtual Reality

Verification of learning with tests in VR in ‘Real’ settings

Target audience

EDUCATIONAL field
bottom-part1
TECHNOLOGY field
bottom-part1
call-to-action

VR Headset

• Standard: The popular Meta QUEST 2 and QUEST 3/3S will be used.

• Simplicity: Switch on the headset and it will be ready to use.

• Central management of headsets: from both the server or the cloud, the teacher will be able to easily manage the vr headsets and play interactive virtual reality content on them simultaneously, thanks to a centralised control room.

• Ad-hoc virtual reality interactive content: each educational content will be created according to the school needs of your institute.

• Storage and recharging: all headsets will be delivered in a mobile storage and recharging cabinet to ensure that they are always ready for use.

• Training: 40 hours of training to guide you in the correct use of the headset, the platform and the creation of the learning content in Virtual Reality.